Trailer for a new D&D-based movie that was just released at South by Southwest, ZERO CHARISMA. Game masters take note!
It’s almost time for our first rehearsal! While preparing to talk D&D with the cast, I came across this awesome article from WIRED magazine on D&D inventors Gary Gygax & Dave Arneson’s history.
More D&D in popular culture! Here’s the the 2000 Freaks and Geeks episode “Disco and Dragons.” You can watch the whole thing free on youtube (subtitled in Spanish, but hey, Spanish lesson and D&D dramaturgy . . . two birds, one broadsword.) The show is set in a high school in 1980 – 15 years before SKM takes place – but it’s still a nice look at adolescent nerdhood in D&D’s heyday. The sound on the last part of the episode doesn’t work, but here’s a compilation of just the D&D scenes, plus the first four parts of the ep if you’re interested.
LILITH: Are you good, lawful, chaotic, unlawful, evil?
AGNES: I’m a democrat.
All D&D Characters have an alignment, based on two shifting axes: moral and ethical. Your moral alignment describes your inherent intentions in the world (good, neutral or evil) while your ethical alignment describes how you function as an individual in society (lawful, neutral or chaotic). Choose your moral and ethical alignment, put them together and you have your D&D alignment! Still confused? This graphic helps to explain everything in universal terms:
If you’re still stuck, you can read more about alignments on the Wizards of the Coast website and take an Online Alignment Test.
The first two minutes of the 2011 “Advanced Dungeons & Dragons” episode of COMMUNITY. According to Qui, this was a major inspiration point in the generation of the play. You have to pay to see the full episode, but you can already get a sense of what’s going on by the small sections available free online.
Of course it can! A spirited discussion of the “real life” benefits of regular adventuring. And a great intro to D&D as well!
Cate Blanchett: In a classroom near the Red Line, in the year two-thousand and thirteen, six adventurers and one geek overlord gathered to embark on an adventure. For some, it was their first quest: for others, but another journey in an epic series of fantasy awesomnitude.
First, the party created their characters: Montauk, the Human Cleric; Shalimar, the Elf Wizard; Kōn, the Gnome Thief/Hammer Dulcimerist; Bane, the Dwarf Fighter; and Rob Najarian, the Fight Director Too Good at Playing the Paladin to Need an Alias.
The quest was fraught with perils: Dubious townsfolk; odd-smelling mead; trying to decide where to go as a party for about an hour…
Finally, we agreed on our collective alignment differences and settled on the burned-out tavern that carried a peculiar odor . . .
When suddenly, after a foolhardy solo advance into a smelly basement from a dramaturgically inclined gnome, three bloodthirsty and aroused lizard warriors attack!
The gnome was unconscious; the wizard, unable to use her spells in close quarters; the cleric, busy resuscitating the idiot chaotic-neutral gnome; the paladin, the dwarf and the amazon kicking lizard ass as best as they could. But the DM’s dice rolls were too powerful, and the party almost down for the count!
When finally, the party’s fortunes changed! The paladin and the gnome passed out on the floor, the Ranger, Dwarf and Cleric beateth the poo out of the stenchful lizardmen. The party barely escaped with their lives, but lived to play again!